// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Halos]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Oct 06 18:29:15 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// SV_POSITION              0   xyzw        1      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_input v0.xyz
dcl_output o0.xyzw
dcl_output_siv o1.xyzw, position
dcl_temps 4
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mad r0.xyz, v0.xyzx, cb0[0].wwww, cb0[0].xyzx
mul r1.xyzw, r0.yyyy, cb1[1].xyzw
mad r1.xyzw, r0.xxxx, cb1[0].xyzw, r1.xyzw
mad r0.xyzw, r0.zzzz, cb1[2].xyzw, r1.xyzw
add r0.xyzw, r0.xyzw, cb1[3].xyzw


mov o1.xyzw, r0.xyzw

ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t120.xyzw
add r3.w, r0.w, -r3.y
// mul r3.w, r3.w, r2.w
mad r0.x, r3.w, r3.x, r0.x

mov o0.xyzw, r0.xyzw
ret
// Approximately 0 instruction slots used
